For those who like to use Photoview360 to do image rendering, here, I would like to share a tip on how to control view orientation when render your 3D model.
Every time when we use PhotoView360 to open a 3D model, you will found that environment is locked with the model, means, as you are rotating the model, its’ environment is rotating as well. If during your modeling stage, you have selected the wrong reference plane to start off your model, then probably your model environment in PhotoView360 will be up side down while the 3D model orientation is correct. Like this:
i)When the floor orientation is not appropriate:
iii) When the light source is within the captured view cause the enviroment is too bright:
What you need to do is just bring the part file (if your design is a single component) into an assembly file. Since the 1st component that you bring into an assembly file is always fixed, you’ll have to right click on the part and float it. Now, you are free to adjust the orientation of your model by adding suitable mate reference (coincident/parallel) between the plane from the part file and plane from the assembly file.
Below shown an excellent rendered images with balance environment orientation: